2013 - Present: Assistant Professor, Rhode Island College
To view current student works, click:


2011 - 2013: Instructor, The School of the Art Institute of Chicago
- Intro to Experimental 3D
This class is inspired by Johannes Itten’s radical early twentieth-century basic art course developed for the Wiemar Bauhaus School of art and design in 1920, but now using the Maya 3D software, typically used to create commercial games and cartoon animations. Students will solve a series of formal problems, introduced
in increasing levels of complexity. Moving from the 2-dimensional to the 3- dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume.  In the process they will also learn the basics of the Maya
3D animation software.
- Digital Bodies Performed
In this class, students choreograph virtual performances using Maya 3D animation software. Adopting default bodies, students learn the latest Characterization and Human IK System, the most advanced animation technique available to animate their characters. Class orientation is towards virtual performance in terms of the visual possibilities of cinematic language and the potential of digital bodies to move in both natural and unnatural ways. Formal inspiration comes from avant-garde dance films, from Maya Deren to Yvonne Rainer and Charles Atlas.
- Sculpture in Virtual Environment
Traditionally, the art world perceives sculpture to be something tactile that you can physically touch and feel. Creating sculptures in an Experimental 3D environment does share some spatial and design qualities with that of the physical world but also has others that are totally unique to it, among them the lack of gravity and the ability to deform in fluid and organic ways. By using digital imaging tools Zbrush and Maya, students translate the idea of a free-standing sculpture from the real, meaning from physical space to 3d and 4d virtual environments. In the virtual realm, sculpture can become a mutable form and therefore, an expression both of time and of space. This is a class that investigates the possibilities of intuitive artistic creation in a rational computer/artificial system. Classes will include screenings as well as advanced modeling and physics simulations techniques. Potential output solutions include video installation and 3d rapid prototype plastic prints.





Riccardo Zagorodnev, Prurient Concupiscence, Final Project of Digital Body Performed, Spring, 2012


David Riley, Spring, 2012

Evelin Garza-Luna, Spring, 2012

Kelsey Fujiko Choo, Spring, 2012
Rebecca Lynn Kennedy, Spring, 2012
Roxanne Smith, Spring, 2012
Tyler James Lumm, Spring, 2012


Amanda VanValkenburg, Deer, Final Project of Digital Body Performed, Spring, 2012